Pixar: The Design of Story at Cooper Hewitt, Smithsonian Design Museum, October 8, 2015 – August 7, 2016

“I always believed that in order to make a really great animated film, you needed to do three things: tell a compelling story that keeps people on the edge of their seat, populate that story with really memorable and appealing characters, and put that compelling story and these memorable characters in a believable world. If you can do those three things really well, then the audience will be swept away and totally entertained.” — John Lasseter, Chief Creative Officer, Pixar and Walt Disney Animation Studios

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Entrance view. Photo by Matt Flynn

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Installation view of “Process Lab and Pixar”. Photo by Matt Flynn

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Installation view of  “Luxo Jr.”, 1986. Photo by Matt Flynn

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Installation view of “Pixar: The Design of Story”. Photo by Matt Flynn

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Jay Shuster. Wall-E Arm Option, “Wall-E”, 2008. Correction fluid, ink and marker on paper © Disney/Pixar

Robert Kondo, Remy in the Kitchen, "Ratatouille," 2007. Digital painting.

Robert Kondo, Remy in the Kitchen, “Ratatouille”, 2007. Digital painting © Disney/Pixar

Lou Romano, colorscript, "The Incredibles," 2004. Digital painting.

Lou Romano. Colorscript for “The Incredibles,” 2004. Digital painting © Disney/Pixar

Don Shank, CarlÕs House, "Up," 2009. Digital painting.

Don Shank, Carlos House, “Up,” 2009. Digital painting

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Ricky Nierva. Riley and Emotions, “Inside Out,”, 2015. Watercolor and marker on paper © Disney/Pixar

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Tia W. Kratter. Ornament Valley, “Cars,” 2006. Acrylic on board © Disney/Pixar

Images courtesy Cooper Hewitt, Smithsonian Design Museum